Understanding Comics was a very good read when it
came to the basics of constructing a comic and its story. A lot of valid
points were brought up, like how the simple design and stylization of
a character can make a big difference on what it conveys to the
reader. How words can virtually not be as important in comics as
the sequential actions. Which relates well with our first book The Arrival. Many comparisons were made between animation
and comics, and as a person who will apply into the comic
book industry and used to animate before coming to college, the author is
very correct in saying that they are not that different to a certain degree and
very well go hand in hand. Another point the author made was how
a simple drawing of what resembles a face can still recognized as
what it is, a face.
One
thing I thought was important was the author mentioning that in the
situations of simplifying something, it makes it easier for the readers to
imprint themselves on whatever is portrayed. To bring the subject into a modern
observation, this is something I've noticed being practiced a lot recently in
media such as gaming. An excellent example of this is in the game Undertale where the author, Toby Fox, created a character that
didn't contain dialogue, you could create a name (your own if you
wanted), and did not specify on a gender. While I will say that this is
not new, something like this can make it easy for a person to see that
character as themselves, which can either be good or bad. On one hand it makes
the person more involved with their surroundings and the story, as well making
it an entire personal experience; but on the other hand it can negatively promote narcissistic tendencies. However that is just my opinion, and nothing more.
The word you used "imprinting" caught my eye. I think that is the prefect word to use regarding the nature of how the simplification of the comic does seem to become sort of "imprinted" on to most readers. Its almost as if drawings are create it's own language.
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